PlanetHoshii

Joel (Jay) L. is @PlanetHoshii

Creative Computer Engineering / Computer Science Student by day.

3D Modeler / Artist by night.

Computer Engineering and Computer Science Student / Graduate

As a child, I have always been interested in technology and creating new things with code. So I've dedicated my studies to pushing the boundaries and creating new things. I've throughly learned C++ and C# in college, while I've taught myself HTML and CSS, and Lua at age 19.

I've also worked with motherboards, and hardware to create 3D Motion Trackers for my personal video game model projects, Computers, and even robots. I am willing to learn so much more to continue to push the limits of technology.

3D Digital Artist / Modeler

In school, I have learned AutoCAD, Autodesk Maya, and Fusion to create both works of art, and Engineering Models that I take pride in. I have also taught myself Blender for personal purposes.

Achievements and Milestones

Here is the list of the move recent milestones and achievements I have gone through as a Computer Engineer/Scientist:

Personal Website

07/25/2024: Finally launched my own personal website for my resume and skillset.

Joined Headstarter AI as a Software Engineering Fellow

07/22/2024: My first official fellowship with a technology company who prioritizes in building a community of emerging tech leaders and Software Engineers.

Developed my own personal world and avatar fully created in Unity.

11/22/2022: Over the span of the school year, I've fully created an interactable worlds and assets within Unity which is used publically at mtion studio and VRChat, as well as for friends.

Created my first character 3D Model

03/15/2021: I've finished my first personal project: a 3D Model of a semi-realistic humanoid. A project I've fully build from the default cube, as well as weight painted, texture painted, and rigged by myself. I then brought the model to Unity for exportation.

Get in touch

You can easily message me at anytime by my work email or social media email.